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liquid-icon

open cwc-design skl_liquid_icon
description (verbatim frontmatter)
Generate a macOS/iOS app icon in the fleet's Liquid-Glass / entity-graph brand style and compose it into an .icns wired into an .app bundle. Two stages: (1) generate the icon ART with the higgsfield-generate skill (the `higgsfield` CLI — free-tier models flux_2 / grok_image / flux_kontext work; gpt_image_2 / nano_banana need a paid plan), brand = black ground + cyan #51c4ff + green #7bd88f + a glowing node-link graph; (2) build the .icns deterministically via `scripts/build-icns.sh` (sips + iconutil + PlistBuddy — macOS built-ins, no deps) and set CFBundleIconFile. Use when the user asks for an app icon, a Liquid-Glass icon, a logo for a Swift app, or to (re)brand a .app's Dock icon. Trigger on "app icon", "liquid glass icon", "logo for the app", "brand the app icon", "Icon Composer". Do NOT use for in-app SwiftUI glass styling (that's the app's own `.glassEffect` code) or for non-icon marketing art (use higgsfield-generate直接).
summary

Generate a macOS/iOS app icon in the fleet's Liquid-Glass / entity-graph brand style and compose it into an .icns wired into an .app bundle.

source

plugins/cwc-design/skills/liquid-icon/SKILL.md

provenance

created 2026-07-10 18:13:13 · JSON